摘要:By taking two different kinds of role playing as examples, this article explores how semiotic resources are utilised within a certain context. Regarding these role-playing activities as examples of participative narratives, we discuss how the playing and fiction interaction works as semiotic remediation practices for teenagers and young adults. While actively becoming part of the story and ‘making’ themselves in interaction with fiction, they use semiotic resources not usually included in literacy competencies such as the body and various artifacts. This kind of participation in narrative indicates that we have a need for play not only as a first step in our socialisation to become a reader, but also as a tool for reading development throughout life.Keywords: cosplay, role playing games, play, narrative, semiotic resources, literary education(Published: 7 March 2014)Citation: Education Inquiry (EDUI) 2014, 5, 24049, http://dx.doi.org/10.3402/edui.v5.24049
关键词:cosplay; role playing games; play; narrative; semiotic resources; literary education