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  • 标题:WORLD OF WARCRAFT COMO PRÁTICA DE LAZER: SOCIABILIDADE E CONFLITO “EM JOGO” NO CIBERESPAÇO.
  • 本地全文:下载
  • 作者:Leoncio José de Almeida Reis ; Fernando Renato Cavichiolli
  • 期刊名称:Movimento (ESEF/UFRGS)
  • 印刷版ISSN:1982-8918
  • 出版年度:2014
  • 卷号:20
  • 期号:3
  • 页码:1083-1109
  • 语种:Portuguese
  • 出版社:PROPESQ / UFRGS - PROAP CNPq
  • 摘要:World of Warcraft is a digital game very well-known and played worldwide. In the virtual world of the game, thousands of people connected to the internet come together to interact, relate and share the experience of playing. This text is a summary of the main findings of ethnographic research that addressed the gameas a practical leisure and from the perspective of the players. Among the main topics discussed are issues related to performance, competition, sociability and violence.
  • 其他摘要:World of Warcraft is a digital game very well-known and played worldwide. In the virtual world of the game, thousands of people connected to the internet come together to interact, relate and share the experience of playing. This text is a summary of the main findings of ethnographic research that addressed the gameas a practical leisure and from the perspective of the players. Among the main topics discussed are issues related to performance, competition, sociability and violence.
  • 关键词:Games, leisure, sociability, violence.;Juegos digitales, ocio, sociabilidad, violencia.;jogos eletrônicos digitais, lazer, sociabilidade, violência.
  • 其他关键词:Games, leisure, sociability, violence.
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