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  • 标题:A NOVA FORMA DE PENSAR O JOGO, SEUS VALORES E SUAS POSSIBILIDADES
  • 本地全文:下载
  • 作者:Sílvia Cristina Franco Amaral ; Gustavo Nogueira de Paula
  • 期刊名称:Pensar a Prática
  • 印刷版ISSN:1980-6183
  • 出版年度:2007
  • 卷号:10
  • 期号:2
  • 页码:155-168
  • DOI:10.5216/rpp.v10i2.1098
  • 语种:Portuguese
  • 出版社:Pensar a Prática
  • 摘要:Are videogames entertaining devices that serve only for workers and students’ relaxation while inputting consumer society values in them? Or do they present real game characteristics such as educational and leisure instruments that can help to develop an individual? In this essay we have tried to communicate with the two lines of thinking that answer this question, in an attempt to understand if these two lines are complimentary or mutually exclusive. We believe they do not exclude one another, provided that they are well explored and contextualized, which could contribute to the development of an individual on an educational process that focuses on leisure.
  • 其他摘要:Are videogames entertaining devices that serve only for workers and students’ relaxation while inputting consumer society values in them? Or do they present real game characteristics such as educational and leisure instruments that can help to develop an individual? In this essay we have tried to communicate with the two lines of thinking that answer this question, in an attempt to understand if these two lines are complimentary or mutually exclusive. We believe they do not exclude one another, provided that they are well explored and contextualized, which could contribute to the development of an individual on an educational process that focuses on leisure. KEYWORDS: electronic games – leisure – entertainment.
  • 关键词:Jogo eletrônico; lazer; entretenimento
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