首页    期刊浏览 2024年11月25日 星期一
登录注册

文章基本信息

  • 标题:Archeologia virtuale, realismo, interattività e performance: dalla ricostruzione alla fruizione on line
  • 本地全文:下载
  • 作者:Sofia Pescarin ; Bruno Fanini ; Daniele Ferdani
  • 期刊名称:DISEGNARECON
  • 印刷版ISSN:1828-5961
  • 出版年度:2011
  • 卷号:4
  • 期号:8
  • 页码:62-70
  • DOI:10.6092/issn.1828-5961/2570
  • 语种:
  • 出版社:Alma Mater Studiorum, Università di Bologna
  • 摘要:The paper presents the different steps of a virtual archaeology project, where different data are produced using separate pipelines, and are optimized and integrated in a real time environment, accessible on line by specialists (restricted access to a back end section) and by a wider public (open access to a front end section). The work is based on an open source tool previously developed by the team, OSG4WEB, recently optimized, adding new features and functionalities to enable the final publication of massive landscape reconstructions and virtual environments. The case study, Aquae Patavinae project, was chosen in order to explain the problematic aspects of a typical virtual archaeology work, where the main goal is to reconstruct ancient potential contexts and landscapes, thus supporting the choices made in the development of the software. The paper will underline how large reconstructed worlds and virtual environments within real-time 3D applications via web is still a challenge.
  • 其他摘要:The paper presents the different steps of a virtual archaeology project, where different data are produced using separate pipelines, and are optimized and integrated in a real time environment, accessible on line by specialists (restricted access to a back end section) and by a wider public (open access to a front end section). The work is based on an open source tool previously developed by the team, OSG4WEB, recently optimized, adding new features and functionalities to enable the final publication of massive landscape reconstructions and virtual environments. The case study, Aquae Patavinae project, was chosen in order to explain the problematic aspects of a typical virtual archaeology work, where the main goal is to reconstruct ancient potential contexts and landscapes, thus supporting the choices made in the development of the software. The paper will underline how large reconstructed worlds and virtual environments within real-time 3D applications via web is still a challenge.
  • 关键词:Virtual Archaeology;Computer Graphics;3D Web;;Archeologia virtuale;computer grafica;3D Web
  • 其他关键词:Virtual Archaeology; Computer Graphics; 3D Web
国家哲学社会科学文献中心版权所有