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  • 标题:Sportive virtualization and the new paradigms for the human movement
  • 本地全文:下载
  • 作者:Bruno Medeiros Roldão de Araújo ; Clara Maria Silvestre Monteiro de Freitas ; Iraquitan de Oliveira Caminha
  • 期刊名称:Motriz. Journal of Physical Education. UNESP
  • 印刷版ISSN:1980-6574
  • 出版年度:2011
  • 卷号:17
  • 期号:6
  • 页码:600-609
  • DOI:10.5016/4030
  • 语种:Portuguese
  • 出版社:UNESP - São Paulo State University
  • 摘要:The coming of the new virtual sports experiences electronic reveals an important phenomenon in the process of virtualization of body experiences. This process shows that the interactions between what is actual and virtual transcend the barriers of space and time intensifying the sensations in new forms of sports experiences. The objective was to analyze the processes of sports virtualization, in relation to videogames, its interference in the culture of body movement and its possible implications for Physical Education. The methodology was a field research with descriptive qualitative approach. Semi-standardized interviews were accomplished with 30 social actors, between 11 and 15 years of age in middle school (upper primary or lower secondary) in two public schools and private schools in the state of Paraiba - Brazil and the data were processed through Bardin’s Content Analysis. The discourse analyses proved the games to be an important instrument of socialization, fun and learning. Key Words: Video Games. Physical Education. User-Computer Interface.
  • 其他摘要:The coming of the new virtual sports experiences electronic reveals an important phenomenon in the process of virtualization of body experiences. This process shows that the interactions between what is actual and virtual transcend the barriers of space and time intensifying the sensations in new forms of sports experiences. The objective was to analyze the processes of sports virtualization, in relation to videogames, its interference in the culture of body movement and its possible implications for Physical Education. The methodology was a field research with descriptive qualitative approach. Semi-standardized interviews were accomplished with 30 social actors, between 11 and 15 years of age in middle school (upper primary or lower secondary) in two public schools and private schools in the state of Paraiba - Brazil and the data were processed through Bardin’s Content Analysis. The discourse analyses proved the games to be an important instrument of socialization, fun and learning. Key Words: Video Games. Physical Education. User-Computer Interface.
  • 关键词:Video Games. Physical Education. User-Computer Interface.;Jogos de Vídeo. Educação Física. Interface Usuário-Computador.
  • 其他关键词:Video Games. Physical Education. User-Computer Interface.
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