首页    期刊浏览 2025年08月28日 星期四
登录注册

文章基本信息

  • 标题:Carácter y caricatura, virtual y real
  • 本地全文:下载
  • 作者:Chris Hables Gray
  • 期刊名称:Papeles del CEIC. International Journal on Collective Identity Research
  • 印刷版ISSN:1695-6494
  • 出版年度:2004
  • 期号:14
  • DOI:10.1387/pceic.12101
  • 语种:English
  • 出版社:Papeles del CEIC. International Journal on Collective Identity Research
  • 摘要:Character, as personality, is formed through biology and culture. But the influence these forces have and the actual processes involved are not really known. Technology, as an important and always changing part of culture, offers us a window on the construction of character especially in that strange new place: cyberspace. The virtual world allows people to play with their character in ways that are very difficult “in real life.” This play reveals a great deal about what is biologically immutable and what isn’t after all. In particular gender, race, and embodiment in general are treated quite differently on-line then in the flesh. And character/caricature formation in the MUDS and MOOS and other cyber-places throws light on the processes of character, such as the roles of evocative technologies, the feedback loops of will and non-will (addiction), and the potentiality of fan- tasies actualized. In particular political participation on the internet reveals the limits of what real character can be manifested in a simulated environment. It seems cyborgian character is more plastic in some ways than most observers would have predicted; but character, as integrity, will still determine how far the role of caricature will go in supplanting character.
  • 其他摘要:Character, as personality, is formed through biology and culture. But the influence these forces have and the actual processes involved are not really known. Technology, as an important and always changing part of culture, offers us a window on the construction of character especially in that strange new place: cyberspace. The virtual world allows people to play with their character in ways that are very difficult “in real life.” This play reveals a great deal about what is biologically immutable and what isn’t after all. In particular gender, race, and embodiment in general are treated quite differently on-line then in the flesh. And character/caricature formation in the MUDS and MOOS and other cyber-places throws light on the processes of character, such as the roles of evocative technologies, the feedback loops of will and non-will (addiction), and the potentiality of fan- tasies actualized. In particular political participation on the internet reveals the limits of what real character can be manifested in a simulated environment. It seems cyborgian character is more plastic in some ways than most observers would have predicted; but character, as integrity, will still determine how far the role of caricature will go in supplanting character.
  • 关键词:cyborgs;technology;virtual worlds;cyborgs;tecnología;mundos virtuales
  • 其他关键词:anthropology;cyborgs; technology; virtual worlds
国家哲学社会科学文献中心版权所有