摘要:The major training fields when applying business game in educational process are communication, leadership and business subjects. It is important to develop skills of managers in order they could manage changes more effectively. The scientific problem analyzed: how effective is business simulation method in meeting the key pedagogical objectives and achieving key competences in different interest groups. The aim of the article is to assess the efficiency of ProfitPlanner board game, valuing if it is equally efficient in different groups with different needs. The research methods: structured multiplex observation, survey, performance data. The groups of achievement criteria were analyzed and tested and during the research were confirmed as reliable. The findings showed that learning as the main objective of business simulation was met and that board game is suitable to achieve the key pedagogical objectives, as provides comparatively realistic business situations and creates favorable learning environment for business decision making.