摘要:AbstractThis research investigates personality variables connected to gaming activity, preferences and motives to play. A questionnaire was designed to evaluate specific preferences for PC games and applied to 94 players. Also, we used DECAS, a personality inventory, which evaluates the dimensions of the Big Five model. Results show that open people, with low conscientiousness and emotional stability are more likely to play a game when are bored, while players with high extraversion start a game to meet new people. Personality variables also correlate with the type of game, features preferred, and with reasons to quit playing PC games.