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  • 标题:Collectible Card Games as Learning Tools
  • 本地全文:下载
  • 作者:Selen Turkay ; Selen Turkay ; Sonam Adinolf
  • 期刊名称:Procedia - Social and Behavioral Sciences
  • 印刷版ISSN:1877-0428
  • 出版年度:2012
  • 卷号:46
  • 页码:3701-3705
  • DOI:10.1016/j.sbspro.2012.06.130
  • 语种:English
  • 出版社:Elsevier
  • 摘要:AbstractThis paper will present powerful aspects of collectible card games (CCGs) and what these games might bring to a learning ecology by examining how CCGs stimulate creativity, cognition, and logical reasoning, and how these elements could aid players synthesizing knowledge, and develop skills that might be difficult to teach in a classroom setting. We will also present some key findings and implications of a survey study about CCGs that we conducted with players of a multi-player CCG (N = 365),Vampire the Eternal Struggle(VTES). We will conclude with recommendations for future studies on this topic.
  • 关键词:Collectible card games;learning;survey study;Vampire the Eternal Struggle community
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