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  • 标题:Extending the Technology Acceptance Model to Investigate Impact of Embodied Games on Learning of Xiao-zhuan(▪)
  • 本地全文:下载
  • 作者:Fan-Chen Lo ; Fan-Chen Lo ; Jon-Chao Hong
  • 期刊名称:Procedia - Social and Behavioral Sciences
  • 印刷版ISSN:1877-0428
  • 出版年度:2012
  • 卷号:64
  • 页码:545-554
  • DOI:10.1016/j.sbspro.2012.11.064
  • 语种:English
  • 出版社:Elsevier
  • 摘要:AbstractThis research focuses on topic of e-learning of Xiao-zhuan through digital Embodied games as a brand new way of creative learning method for Xiao-zhuan. TAM, Technology Acceptance Model, is the methodology in this research. Theory of perceived playfulness is also adopted to analyze the learning of Xiao-zhuan. Subjects in this research are 45 sophomores of the Department of Chinese Literature in National Taiwan Normal University. This research adopts questionnaire survey method, then refers to students’ paper scores on the test. The results of this research are as follows: Firstly, “Perceived Usefulness” has the significant influence on “Learning Effectiveness” and “Attitude toward Using the Embodied games”. Secondly, “Perceived Ease of Use” has the influence on “Perceived Playfulness”. Thirdly, “Perceived Playfulness” has the significant influence on “Attitude toward Using the Embodied games”.
  • 关键词:Xiao-zhuan;Interactive games;Technology acceptance model;Playfulnesss
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