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  • 标题:A* pathfinding algorithm modification for a 3D engine
  • 本地全文:下载
  • 作者:Jakub Smołka ; Kamil Miszta ; Maria Skublewska-Paszkowska
  • 期刊名称:MATEC Web of Conferences
  • 电子版ISSN:2261-236X
  • 出版年度:2019
  • 卷号:252
  • DOI:10.1051/matecconf/201925203007
  • 语种:English
  • 出版社:EDP Sciences
  • 摘要:Frequently the quality of a path returned by a pathfinding algorithm is more important than the performance of that algorithm. This paper presents a new algorithm, based on A*, which is better suited for use in 3D game engines. The modification was evaluated by a series of comparative tests. The standard A* algorithm was used as a benchmark in the comparisons. The changes in the algorithm consist in using a different heuristic, adding vertex penalties, and post-processing of the path. A custom-built 3D graphics engine was used as the test environment. The paths generated by the new algorithm are a more natural choice for humans than the ones selected by the standard A* algorithm.
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