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  • 标题:Contributions of Sport Psychology to the Competitive Gaming: An Experience Report with a Professional Team of League of Legends
  • 本地全文:下载
  • 作者:Rafael Pereira ; Maria Lucia Wilwert ; Emilio Takase
  • 期刊名称:International Journal of Applied Psychology
  • 印刷版ISSN:2168-5010
  • 电子版ISSN:2168-5029
  • 出版年度:2016
  • 卷号:6
  • 期号:2
  • 页码:27-30
  • DOI:10.5923/j.ijap.20160602.01
  • 语种:English
  • 出版社:Scientific & Academic Publishing Co.
  • 摘要:With the growth of competitive electronic gaming in Brazil, cyberathlete teams must find new ways to stand out in this environment. This research aims to investigate how cognitive tasks affect the performance of cyberathletes, and evaluate the impacts that developing a routine, which includes physical activity and mental training, have on the results of cognitive performance. Furthermore, it seeks to verify if the use of current methods of Sport Psychology might be useful to achieve better results in electronic sports. The research was conducted on 5 cyberathletes of a professional team of the game “League of Legends”. In order to analyze the cognitive tasks, a Computerized Neuropsychological Monitoring System – ProA was used, and a questionnaire designed to investigate if the participants noticed any difference in individual and/or team performance after starting the proposed activities. The results demonstrate that in the months that the participants followed the proposed activities, they produced higher results in ProA, indicating an improvement in selective attention, memory, visuospatial and math abilities, while diminishing anxiety during competition. However, during the months the participants were not participating in the proposed activities, the results showed decreases in the same cognitive abilities. The participants also indicated that the activities influenced a higher level of group cohesiveness and a more objective communication during game play. Considering the above, it is expected that this research will contribute both to the body of research about electronic sports, and for Sports Psychology studies, thus emphasizing the importance of dialogue between these two areas.
  • 关键词:League of Legends;Cognitive tasks;Sport Psychology;Electronic sports
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