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  • 标题:Character creation and customization for Massively Multiplayer Online Games
  • 本地全文:下载
  • 作者:Sylker T Da Silva
  • 期刊名称:International Journal of Asia Digital Art and Design Association
  • 电子版ISSN:1738-8074
  • 出版年度:2013
  • 卷号:17
  • 期号:1
  • 页码:4-9
  • DOI:10.20668/adada.17.1_4
  • 语种:English
  • 出版社:アジアデジタルアートアンドデザイン学会
  • 摘要:The research here described represents the small starting point of a bigger research project which objective is to develop aVirtual Learning Environment based on the popular Massively Multiplayer Online Games for Brazilian students. Followingthe player’s flow in the gameplay, the first step to be considered is the avatar creation and customization. The objective ofthis paper is to settle the initial parameters for the character’s creation system based on the cultural aspects of Brazilianpeople. Using an exploratory and comparative methods, this work has analyzed three different online games in order todetermine which avatar’s characteristics should be customizable. Seven distinct Brazilian ethnic groups were found formedby five other groups, including international immigrants, like Japanese. Based on these groups and the games analyzed, thenext steps for this work and a new research were established as results. From now on, the character’s archetypes should bedeveloped to set up the customizable body parts. Additionally some complex problems were found to be answered in futureresearches, as the player’s class assignment in an educational game. It was considered important to assign some technicaldirections in this early stage of development, such as the Game Engine selection and software parameters that are not directlyrelated to the culture, but to economic and social aspects of the target audience. Three Game Engine with free versionavailable were analyzed and the results has pointed to Unity, for its low cost and flexibility and multi-platform as well. TheWeb Browser game deployment capability really suits the requirements of this project.
  • 关键词:Online Games;Culture;Education
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