期刊名称:International Journal of Asia Digital Art and Design Association
电子版ISSN:1738-8074
出版年度:2013
卷号:17
期号:2
页码:68-75
DOI:10.20668/adada.17.2_68
语种:English
出版社:アジアデジタルアートアンドデザイン学会
摘要:Wayang is a traditional medium for storytelling in Indonesia. Wayang isn‟t popular today. The Digital technology givesopportunities to develop new types of wayang which could be interesting to the new generation. Our research attempts todevelop a new form of wayang using 3D computer graphics animation technology. We want to make a CG animatedwayang based on the visual form of wayang beber especially wayang beber of Pacitan.Wayang beber is a distinct type of wayang. Unlike the other types of wayang, wayang beber is not a puppet, but asequence of picture drawn on several scrolls. Wayang beber is known as the oldest type of wayang. One of the wayangbeber types is wayang beber of Pacitan.Wayang beber of Pacitan especially the character figure has a unique visual form. It is a flat 2 dimensional graphic withlimited colors but rich with ornamental details. We use a non-photorealistic rendering technique to simulate the wayangbeber of Pacitan visual features on a 3D CG model. One of the important wayang beber of Pacitan visual features is theoutline.The wayang beber of Pacitan outline has some incorrectness qualities, such as a variation of thickness and wiggliness. These qualities are typical characteristics of a human drawing. The first step of our research is generating anoutline of a 3D CG figure that has these incorrect qualities. In this paper we explain the development of the shader forgenerating the desired outline qualities that could work in the Renderman interface. We developed a shader algorithm thatcan displace an object‟s surface point with the gradual and random distance. This algorithm can be used to generate anoutline with a variation of thickness and wiggliness.
关键词:computer graphic;animation;non-photorealistic rendering;renderman; traditional picture