期刊名称:International Journal of Asia Digital Art and Design Association
电子版ISSN:1738-8074
出版年度:2013
卷号:17
期号:3
页码:93-99
DOI:10.20668/adada.17.3_93
语种:English
出版社:アジアデジタルアートアンドデザイン学会
摘要:Interactive media art that actively integrates digital technology is a field of art focused on interaction. It completes thework of art with the viewers by handing a part of it over to them. However, in bringing in digital technology, increasingly,more artworks focus on the technology and neglect active participation of the viewers. In order to put the viewers at thecenter, it is important to understand the cognitive process by which viewers go through when viewing an artwork. To do so,it necessitates research on ‘affordance,’ which is a concept to induce a human behavior based on cognitive psychology. Indesign field, research related to affordance is actively being undertaken in order to increase the usability of objectsregarding user-oriented design. However, in the field of art, there is lack of relevant research in terms of naturally inducingthe process of viewers appreciating an artwork.This study aimed to integrate the concept of affordance to the field of art for the purpose of inducing active participation ofviewers in interactive media art exhibition. Therefore, previous research related to affordance, which has been activelyconducted in the design field, will be reviewed and, based on the literature, the affordance that is suitable for the field ofart will be newly classified as spatial, physical, cognitive, feedback, and sensory affordance..
关键词:affordance;Interactive media art;media art exhibition