期刊名称:International Journal of Asia Digital Art and Design Association
电子版ISSN:1738-8074
出版年度:2015
卷号:19
期号:4
页码:99-105
DOI:10.20668/adada.19.4_99
语种:English
出版社:アジアデジタルアートアンドデザイン学会
摘要:In recent Hollywood movies such as “Dawn of the Planet of the Apes, 2014”, “The Hobbit, 2014” etc, animalshaped CGcreatures are being realistically presented . Mate rialization of fur serves as an important factor to give each characterdistinctive features as well as particularly describes CG creatures more realistically. In case of major studios, the fur eff ectis materialized by using in house tool or through their own R&D. In most studios, however, the effect incurs technical andfinancial difficulties. This study, therefore, is to suggest an effective fur making technique using five plugins throughexperimental research. For this research purpose, this study first draws existing technical limitations and problems throughliterature review on fur maki ng using CG and case studies of movies. Second, this study establishes optimized workprocess based on the limitations and problems by utilizing features of general plu gins on three steps of 1.Fur shapemodeling, 2.Fur dynamics or animation and ③ Fur rende ring as a technical method for realistic expression of fur andanalyzes its technical utility. Through this procedure, it is to present an effective way of working and it is considered as auseful research that can be applied to projects of studios in general.