期刊名称:International Journal of Asia Digital Art and Design Association
电子版ISSN:1738-8074
出版年度:2019
卷号:23
期号:2
页码:16-21
DOI:10.20668/adada.23.2_16
语种:English
出版社:アジアデジタルアートアンドデザイン学会
摘要:We generated 2.5D animation from raster images, skeletal animation data, and other data formats. The input image of acharacter is divided into several parts with arbitrarily assigned joint positions. The joint positions in the motion data andadditional points are then applied as the control points of rigid deformation, generating a character animation. Geometricinterpolation is replaced by switching of the cell animation images. In experimental evaluations, our animation resultswere successfully generated without interpolation techniques, a large number of input images, and high editing costs forinterpolation. We also introduced a transformation content using the method, and confirmed the entertainment value of thecontents.