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文章基本信息

  • 标题:The Research Trends in Game-Based Learning and Open Education
  • 本地全文:下载
  • 作者:Toru FUJIMOTO ; Katsusuke SHIGETA ; Yuki FUKUYAMA
  • 期刊名称:Educational technology research
  • 印刷版ISSN:0387-7434
  • 电子版ISSN:2189-7751
  • 出版年度:2017
  • 卷号:39
  • 期号:1
  • 页码:15-23
  • DOI:10.15077/etr.41038
  • 语种:English
  • 出版社:日本教育工学会
  • 摘要:Game-based learning and open education are two areas of research that have attracted attention in recent years within the global trend of educational technology research, recognized as important subjects for study that will become increasingly popular in the next few years. This paper outlines the research trends in both game-based learning and open education, and places them in the perspective of multidisciplinary research, given the prospect of SIG’s “Game-based Learning and Open Education” that was launched in 2014 by the Japan Society for Educational Technology.
  • 关键词:game-based learning;open education;gamification;OER;MOOC
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