摘要:This paper analyzes the feasibility of the application of GL Studio3.2 and Vega Prime2.2 software in combination, explores the application mode in the simulation system, and gives the call method of GL Studio3.2 control. Proposed by passing a pointer address way to deliver complex data types, with the method of window messaging to avoid the waste of time slices, with the method of thread messaging without window messaging method of thread.