期刊名称:International Journal of Asia Digital Art and Design Association
电子版ISSN:1738-8074
出版年度:2020
卷号:24
期号:1
页码:1-7
DOI:10.20668/adada.24.1_1
语种:Japanese
出版社:アジアデジタルアートアンドデザイン学会
摘要:Currently, children spend considerable time playing video games and watching videos, which affects their communicationskills and speaking time. Previous studies have shown that visual art education helps young children to communicatetheir ideas. In addition, visual thinking programs improve the understanding of visual images and result in considerableimprovement in mathematics, reading, and social emotional learning. In this study, we propose 2D interactive animationsystems for children at different educational stages that can be used in visual art education programs. The proposed systemsuse a crowd simulation-based animation mechanism that does not require complicated keyframing or large amounts of handdrawings. Children have different abilities; thus, we developed two systems, one with minimum functions with voice inputand the other with additional functions based on path-drawing input. The proposed systems were verified on primary schooland kindergarten students. We allowed the students to use our systems freely by drawing anything and creating stories usingtheir hand drawings. We observed that the students communicated with each other when they showed and talked abouttheir work. The positive feedback obtained from discussion with teachers indicates that the proposed systems encouragecommunication between children.