期刊名称:IJAIN (International Journal of Advances in Intelligent Informatics)
印刷版ISSN:2442-6571
电子版ISSN:2548-3161
出版年度:2018
卷号:4
期号:2
页码:107-119
DOI:10.26555/ijain.v4i2.215
语种:English
出版社:Universitas Ahmad Dahlan
摘要:The real data support the “seriousness” of the serious game and give more authentic situations, which can make players feel immersed in scenarios, and gain a real experience. Therefore, the modeler must be able to recognize whether a model reflects reality to identify and deal with divergences between theory and data. In this paper, we present a model for design a basis of immersive in serious games. The studied case is the tillage using a moldboard plow, by taking real data through an experiment use a device called soil bin. It aims to determine the effect of angle, depth, and speed on the soil porosity; by comparing the value of the smallest error using the polynomial function of the use of different orders. The result of an average smallest error with the polynomial approach is 1.10E-07 in the 3rd order, closer to the experimental value. Therefore, the model can be used for designing immersive serious game.
关键词:Soil porosity;Modeling;Immersive;Serious game;Polynomial function