期刊名称:ISPRS International Journal of Geo-Information
电子版ISSN:2220-9964
出版年度:2020
卷号:9
期号:2
页码:118
DOI:10.3390/ijgi9020118
语种:English
出版社:MDPI AG
摘要:Game engines are not only capable of creating virtual worlds or providing entertainment, but also of modelling actual geographical space and producing solutions that support the process of social participation. This article presents an authorial concept of using the environment of Cities: Skylines and the C# programming language to automate the process of importing official topographic data into the game engine and developing a prototype of a serious game that supports solving social and ecological problems. The model—developed using digital topographic data, digital terrain models, and CityGML 3D models—enabled the creation of a prototype of a serious game, later endorsed by the residents of the municipality, local authorities, as well as the Ministry of Investment and Economic Development.