期刊名称:Australasian Journal of Educational Technology
印刷版ISSN:1449-3098
电子版ISSN:1449-5554
出版年度:2021
卷号:37
期号:1
页码:57-67
语种:English
出版社:Australasian Society for Computers in Learning in Tertiary Education
摘要:Previous studies have revealed that when video gamers, or users of three-dimensional (3D)virtual worlds, display intense concentration coupled with an emotional engagement in theirundertaking, they are affected by multisensory stimuli. This can lead to developing a feelingof detachment from the physical world, which, in turn, can lead to high levels of participationand engagement. Notwithstanding these results, it remains unclear as to whether students canexperience the same kind of immersion in two-dimensional (2D) platform-based onlinecollaborative learning spaces as has been achieved in video games and 3D worlds and, if theyactually can, which features would lead to similar levels of increased engagement. This studyis one of the first attempts to investigate the immersion experiences of students engaged intwo 2D online collaborative learning platforms, one text-based and the other video-based.Data from eight students revealed that key features of immersion observed in video gamesand 3D worlds also appeared during the online collaborative activities but that the way suchimmersion was perceived by the students was greatly affected by the characteristics of theindividual platform. When emotional engagement was considered, empathy was found toplay an important role in the participants’ immersion experiences.Implications for practice or policy:• Text-based platforms could be effective in motivating students to focus more on thepostings, while video-based platforms may be more effective in generating empathy withothers through observation of body language.• When selecting a communication platform for online collaboration, sensory stimuli ofthe platform should be carefully examined.• Empathy could be developed prior to an online collaborative activity so that studentsreflect on their thoughts and consider others’ feelings for a more immersive learningexperience.