摘要:Debris flow simulations are important in practical engineering. In this study, a graphics processing unit (GPU)-based numerical model that couples hydrodynamic and morphological processes was developed to simulate debris flow, transport, and morphological changes. To accurately predict the debris flow sediment transport and sediment scouring processes, a GPU-based parallel computing technique was used to accelerate the calculation. This model was created in the framework of a Godunov-type finite volume scheme and discretized into algebraic equations by the finite volume method. The mass and momentum fluxes were computed using the Harten, Lax, and van Leer Contact (HLLC) approximate Riemann solver, and the friction source terms were calculated using the proposed splitting point-implicit method. These values were evaluated using a novel 2D edge-based MUSCL scheme. The code was programmed using C++ and CUDA, which can run on GPUs to substantially accelerate the computation. After verification, the model was applied to the simulation of the debris flow process of an idealized example. The results of the new scheme better reflect the characteristics of the discontinuity of its movement and the actual law of the evolution of erosion and deposition over time. The research results provide guidance and a reference for the in-depth study of debris flow processes and disaster prevention and mitigation.