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  • 标题:A customizable method for handling line joins for map representations based on shader language
  • 本地全文:下载
  • 作者:Peibei Zheng ; Guoqiang Peng ; Songshan Yue
  • 期刊名称:Annals of GIS
  • 印刷版ISSN:1947-5683
  • 出版年度:2016
  • 卷号:22
  • 期号:3
  • 页码:215-233
  • DOI:10.1080/19475683.2016.1191546
  • 语种:English
  • 出版社:Taylor & Francis Ltd.
  • 摘要:The rendering of line joins is important for representing linearly changing information and for allowing map readers to develop a more comprehensive understanding of the real world from maps. Although a range of software-based and graphic processing unit (GPU)-accelerated rendering methods have been developed to render wide lines, linear map symbols are much more complicated compared to commonly used line types in drawing geometric lines, and the rendering of lines joins should consider a filling process that is continuous, rational and efficient. This paper proposes an improved method to generate and adjust the U–V parameters (which are used to control the rendering process of linear map elements within the GPU shader language) of the vertices in line joins to provide a customizable approach for map designers to implement different drawing effects of line joins for drawing different line elements. Based on the customizability, the continual and rational rendering of line joins are studied. Two experiments are conducted to demonstrate the method’s feasibility and efficiency; the results demonstrate that line joins can be effectively and rationally drawn with a variety of linear map symbols. The efficiency of rendering linear map elements is also improved with this method.
  • 关键词:Line joins;linear map elements;shader language;GPU acceleration
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