摘要:The article discusses the possibility of effective use of various software in the study of graphic disciplines in English in order to compare the quality of classical teaching and learning using various graphic packages in the study of geometric-graphic disciplines in English and its convergence with science. The ways of using graphic editors for training specialists in various industries are described. The teaching methodology is considered, which allows a creative approach to the implementation of two-dimensional and three-dimensional objects. The article describes the use of various software products in the modernized laboratories of “Computer prototyping and reverse engineering of high complexity.” In this regard, the study of digitalization of graphic education in English and its social consequences seems to be a very relevant area of research.