期刊名称:She Ji: The Journal of Design, Economics, and Innovation
印刷版ISSN:2405-8726
出版年度:2021
卷号:7
期号:3
页码:435-461
DOI:10.1016/j.sheji.2021.05.006
语种:English
出版社:Elsevier
摘要:AbstractOver the last decade, the emergence of military design theorists, educators, and practitioners has coagulated into a community of practice internationally and across multiple armed forces. This new group of military academics and professionals demonstrates a keen interest in developing and expanding the notion of “designing for war.” For military design theory, there are unexpected design contributions from postmodern philosophy, non-Western concepts, and other highly subjective and alternative fields and practices that provide insight and novel thought for human opportunities within the dynamic and complex conflict contexts of the 21st century. Many of these novel constructs are not available in mainstream commercial design applications, methods, or theory—they were developed for military design contexts and are largely unknown outside of the community of practice for security contexts. Part of this lack of exposure is inevitable, given the classification requirements of many design efforts. This article presents one of the most popular military design techniques used by the Joint Special Operations University (JSOU), a military education platform in Tampa, Florida. JSOU is part of the US Special Operations Command (USSOCOM) and provides tailored education to Special Operations Forces (SOF) worldwide.Highlights•The military design movement that emerged in the 1990s is a distinct and unique creative effort within security and governmental organizations.•The US military has incorporated design education across their enterprise, featuring numerous unique and highly conceptual exercises nested to learning objectives, theory, and practice in warfare.•The JSOU “Jawsexercise” brings the institutional frames that often limit innovation and creative reflection into focus.•Students initially demonstrate strongly convergent thinking, but they begin to shift into highly divergent thinking as they navigate through the exercise.•The design exercise presented in this article employs cognitive tool dropping, intentional disruption of the dominant institutional frame, and gamification techniques grounded in systems, complexity, organizational, and postmodern theories.