摘要:The player’s personality in games has been studied in recently. This study explored whether the game types could affect learner’s learning emotions in educational games or not and inferred which kind of game has the potential in education. As a sample, 40 players were recruited to evaluate three electronic games on training players’ abilities to use the games. In this paper, the players’ heart rate variability (HRV) was recorded through Biofeedback instrument to explore learner's emotions. After evaluating the games’ scores by the related scales, three different kinds of games (“Balance”, “Rescue” and “Gates of Logic.”) are chosen as test materials. The experiment results show three games all arouse the players’ an overall positive emotions. The increasing HF and the unchanging LF/HF show the different types’ games can arouse the different degrees of pleasure.