首页    期刊浏览 2024年09月20日 星期五
登录注册

文章基本信息

  • 标题:Comparing different serious games strategies for teaching the SCRUM Framework
  • 本地全文:下载
  • 作者:Djenane Cristina Silveira Santos ; Adler Diniz de Souza ; Melise Veiga Paula
  • 期刊名称:RENOTE : Revista Novas Tecnologias na Educação
  • 电子版ISSN:1679-1916
  • 出版年度:2021
  • 卷号:19
  • 期号:1
  • 页码:227-236
  • DOI:10.22456/1679-1916.118432
  • 语种:Portuguese
  • 出版社:CINTED/UFRGS
  • 摘要:Access to new technologies is slowly changing classrooms and their dynamics. Gamification has been a widely used approach, and its benefits are still being studied. This paper aims to present a serious game which assists in teaching the SCRUM (software development) framework in higher education disciplines. For this, a virtual game has been created containing two different ways of playing, and its performance as a support tool to traditional teaching methodologies has been analyzed. Through a planned experiment, it was possible to identify a direct positive impact on students Learning Gain.
  • 关键词:gamification;project management;scrum framework;serious game
国家哲学社会科学文献中心版权所有