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  • 标题:The Development of Atomic Game-Based Learning for Chemistry
  • 本地全文:下载
  • 作者:Anisah Abdul Rahman ; Ahmad Farid Najmuddin ; Muhammad Faiz Abdullah
  • 期刊名称:International Journal of Academic Research in Business and Social Sciences
  • 电子版ISSN:2222-6990
  • 出版年度:2020
  • 卷号:10
  • 期号:11
  • 页码:1364-1372
  • DOI:10.6007/IJARBSS/v10-i11/8358
  • 语种:English
  • 出版社:Human Resource Management Academic Research Society
  • 摘要:The technology has become part of daily life. People use various of technologies to ease their work, to communicate, to get entertainment and even to educate. It innovates how people perform their daily tasks. In education, technology has become essential as a method of delivery and created a new pattern of learning. The students especially, they can access learning materials at the tip of their finger using smart phones, mobile computers, or tablets. They can choose where and when to learn at their convenience and deemed to be more effective than the traditional approach. The technology can create a whole new experience for the students to learn a specific topic, do quizzes, perform online discussions, watch tutorials in a more engaging environment. The purpose of this study is to present the steps taken to build a mobile application (app) prototype to learn structure of atom, named The Atomic. The design and development of the app prototype in this study is based on the Agile Game Development methodology (design, build, test, review, and launch phase). The prototype of the app contains the learning material that covers structure of atom topic running on Android platform to support teaching and learning activities in a classroom. The project combines the element of game and learning (Game-Based Learning, GBL). The player engagement and graceful failure element was applied in the project. By using a platformer setting for the game, it makes the learning to be more engaging when playing. With the use of Unity Game Engine, all features and components needed were implemented successfully. The game was given to the respective teachers for them to explore the contents, flows and functions of the app before it being released for use by the students. Feedbacks obtained from the teachers were gathered and documented for app’s future enhancements.
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