首页    期刊浏览 2025年06月26日 星期四
登录注册

文章基本信息

  • 标题:The Level of Digital Games Usage among of Practicum Student during Teaching Practice
  • 本地全文:下载
  • 作者:Nasir Masran ; Siti Zainab Ayob
  • 期刊名称:International Journal of Academic Research in Business and Social Sciences
  • 电子版ISSN:2222-6990
  • 出版年度:2020
  • 卷号:10
  • 期号:7
  • 页码:845-851
  • DOI:10.6007/IJARBSS/v10-i7/7615
  • 语种:English
  • 出版社:Human Resource Management Academic Research Society
  • 摘要:The objective of this research is to find out the digital technology competency and usage of digital games in lessons for disabilities students among special education trainee teachers. The lessons were conducted by special education trainees during their teaching practice. This study utilized quantitative and qualitative methods and data was gathered through questionnaire, observation survey, document analysis and interviews. The study involved 11 teaching Special Education trainees doing teaching practice in the states of Perak and Selangor and their guidance teachers. The quantitative data were analyzed by descriptive analysis using the Statistical Package for the Social Sciences while the interviews were transcribed. The result of this study shows that the frequency of digital games usage was at a moderate level with an overall mean value of 3.09 and standard deviation of 0.80. This result was supported by observational survey data that shows that the use of digital games is at a moderate level too. The item with the highest value was the usage of laptop / LCD / projector at 3.91. While the items with the lowest mean value were items using online quizzes, 'arcade games', 'puzzle games', 'management games', 'adventure games', and 'role playing games' with a mean of 2.00 and standard deviation of 1.01 This findings was supported by the findings of the observational survey which is also at a moderate level with a mean of 3.09 and a standard deviation of 0.801. Therefore, this study identifies the level of usage of digital games by special education trainee students during their teaching practice sessions. It was suggested that the trainee teachers should be encourage to use digital games more frequently during their teaching practice.
国家哲学社会科学文献中心版权所有