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  • 标题:Serious Game-based Psychosocial Intervention to Foster Prosociality in Cyberbullying Bystanders
  • 本地全文:下载
  • 作者:Paula C. Ferreira ; Ana Margarida Veiga Simão ; Ana Paiva
  • 期刊名称:Psychosocial Intervention
  • 印刷版ISSN:1132-0559
  • 出版年度:2022
  • 卷号:31
  • 期号:2
  • 页码:83-96
  • DOI:10.5093/pi2022a5
  • 语种:English
  • 出版社:Colegio Oficial de Psicólogos de Madrid
  • 摘要:Bystanders of cyberbullying play an important role in the resolution of such situations and therefore, it is beneficial to promote self-regulation strategies that enable them to engage in prosocial behavior in these contexts. We propose that serious game-based psychosocial interventions with profile-based social agents can encourage prosocial bystander behavior in cyberbullying. A pilot quasi-experimental study with repeated and pre/post measurements was performed. We randomly assigned 194 7th and 8th graders to three conditions, namely experimental condition (n = 103, Mage = 13.91, SD = 1.02, 53.3% male); alternative condition (n = 37, Mage = 14, SD = 0.86, 54.1% female) and control condition (n = 54, Mage = 13.92, SD = 0.85, 50.9% female). An analysis of covariance showed that players revealed higher levels of prosocial assertive behavior when compared to other participants. Through multilevel modelling of longitudinal log-file data, we found that those who did not experience the game tended to interpret the cyberbullying situations more as non-serious, avoid assuming responsibility for intervening, and engage in aggressive behavior toward the victim. Players tended to support more and were less aggressive with victims from their in-group than those from the out-group. Insights for the development of games to promote prosocial behavior in bystanders of cyberbullying are presented.
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