首页    期刊浏览 2024年11月08日 星期五
登录注册

文章基本信息

  • 标题:Adaptive gamification in collaborative location collecting systems: a case of traveling behavior detection
  • 本地全文:下载
  • 作者:María Dalponte Ayastuy ; Diego Torres
  • 期刊名称:Journal of Computer Science and Technology
  • 印刷版ISSN:1666-6046
  • 电子版ISSN:1666-6038
  • 出版年度:2022
  • 卷号:22
  • 期号:1
  • 页码:e05-e05
  • DOI:10.24215/16666038.22.e05
  • 语种:English
  • 出版社:Iberoamerican Science & Technology Education Consortium
  • 摘要:Collaborative location collecting systems (CLCS) is a particular case of collaborative systems where a community of users collaboratively collects data associated with a geo-referenced location. Gamification is a strategy to convene participants to CLCS. However, it cannot be generalized because of the different users’ profiles, and so it must be tailored to the users and playing contexts. A strategy for adapting gamification in CLCS is to build game challenges tailored to the player’s spatio-temporal behavior. This type of adaptation requires having a user traveling behavior profile. Particularly, this work is focused on the first steps to detect users’ behavioral profiles related to spatial-temporal activities in the context of CLCS. Specifically, this article introduces: (1) a strategy to detect patterns of spatial-temporal activities, (2) a model to describe the spatial-temporal behavior of users based on (1), and a strategy to detect users’ behavioral patterns based on unsupervised clustering.  The approach is evaluated over a Foursquare dataset. The results showed two types of behavioral atoms and two  types of users’ behavioral patterns.
  • 关键词:Adaptive gamification challenges;Spatial temporal user profiling;Users behavioural patterns
国家哲学社会科学文献中心版权所有