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  • 标题:The Effects of Gaming on University Student Quiz Performance
  • 本地全文:下载
  • 作者:Corinne M Gist ; Natalie Andzik ; Elle E Smith
  • 期刊名称:Journal of Effective Teaching in Higher Education
  • 电子版ISSN:2578-7608
  • 出版年度:2019
  • 卷号:2
  • 期号:1
  • DOI:10.36021/jethe.v2i1.11
  • 语种:English
  • 出版社:University of North Carolina Wilmington
  • 摘要:The use of competitive games to increase classroom engagement has become common practice among many teachers. However, it is unclear if using games as an assessment tool is a viable way to increase student performance. This study examined the effects of administering quizzes through a game-based system, Kahoot!,versusprivately on an electronic device. The quiz scores of 56 undergraduate students, enrolled in one of two special education courses, were evaluated. A linear regression was used to compare student scores across the two conditions, as well as performance over the course of a 15-week semester. No significant difference in quiz scores was found between the two conditions, and quiz scores in both conditions improved similarly over time. Sixty-eight percent of the students reported preferring to take the quiz privately on an electric device as opposed to on Kahoot!. Limitations and recommendations for practitioners are discussed.
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