其他摘要:The purposes of this research are as follows: (1) to develop board games using the inquiry method on computer crime to enhance systematic thinking of Matthayomsuksa Six students; (2) to compare systematic thinking between, before and after playing the board game by using the inquiry method on computer crime to enhance systematic thinking of Matthayomsuksa Six students; and (3) to study features of systematic thinker after playing a board game using the inquiry method in computer crime to enhance systematic thinking of Matthayomsuksa Six students. The samples were students in the secondary 6-12 room at Yothinburana School in the first semester of the 2020 academic year by cluster random sampling. The statistics used for data analysis were: average (x), standard deviation (S.D.) and a dependent sample t-test. The research findings were revealed as follows: (1) the use of a board game by using the inquiry method in computer crime to enhance systematic thinking of Matthayomsuksa Six students and developed a high level of appropriateness with an average score (x) of 4.19 out of 5 and a standard deviation score (S.D.) of 0.48; (2) the students used the board game on computer crime had a statistically significant level of .01 level on systematic thinking on the post-test scores, which were higher than the pre-test scores; and (3) the students who used board games on computer crime had the features of systematic thinker at a high level. (x=2.35 from 3 and S.D.=0.76).