首页    期刊浏览 2024年10月07日 星期一
登录注册

文章基本信息

  • 标题:THINKING 3D IN 2D: TEACHING THREE-DIMENSIONAL ANALYSIS AND ENGINEERING TECHNICAL WRITING ONLINE DURING COVID-19
  • 本地全文:下载
  • 作者:George Lamont ; Hamza Butt ; Chimdindu Ohaegbu
  • 期刊名称:Proceedings of the Canadian Engineering Education Association
  • 出版年度:2021
  • 卷号:2021
  • DOI:10.24908/pceea.vi0.14877
  • 语种:English
  • 出版社:The Canadian Engineering Education Association (CEEA)
  • 摘要:Technical-communication skills impact several graduate attributes and practicing engineerswidely attest that technical communication is a main professional activity, while employers have expressed concerns about students’ lack of these skills. Engineering programs often teach technical communication with hands-on 3D activities. However, educators have faced challenges incorporating technical communication in online modes, compounded by a lack of consensus aboutsustainable delivery. Minecraft Education Edition has shown potential to teach STEM subjects and supplement engineering-design projects, but its use in post-secondary engineering education is only starting to receive serious attention. To address these challenges, we developed a Minecraft activity and observed its impacts on student engagement, learning, and perceptions of its relevance toengineering. Our results show that Minecraft is an effective and engaging platform to teach technical communication and has implications for designing relevant and sustainable online technical activities with easy group collaboration.
国家哲学社会科学文献中心版权所有