其他摘要:The purpose of this study 1) to study and design active learning activity by using problem based via cloud computing technology 2) to compare learning achievement and sufficiency economy thinking skills of the experimental group. 3) To compare learning achievement and sufficiency economy thinking skills of the experimental group and control group. And 4) study students’ satisfaction with active learning activity. The sample of this study were twelfth grade students in the second semester, academic year 2563, Bankhai school, Rayong Province. Students were chosen from Multi – Stage Sampling. They were divided into two groups including, the experimental group (n=50) and control group (n=50). The data were analyzed by mean, standard deviation and t-test. The results showed that: (1) the appropriate process active learning activity by using problem based via cloud computing technology to enhance ways of sufficiency economy thinking skills includes five steps 5ls : Step 1 introduction , Step 2 Inquiry , Step 3 Integration , Step 4 Interpretation and Step 5 Implementation, which the experts considered appropriate and related to learning 0.67-1.00 (2) The students’ learning achievement of experimental group has the post- test which was significantly higher than pre – test at the .05 and (3) students’ sufficiency economy thinking skills before and after active learning activity the post test was significantly higher than pre-test at .05 and (4) The experimental group students were satisfied with the active learning activity at the highest level.