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  • 标题:The Development of Borneo Wildlife Game Platform
  • 本地全文:下载
  • 作者:Ramadiani Ramadiani ; Erdinal Respatti ; Gubta Mahendra Putra
  • 期刊名称:International Journal of Advanced Computer Science and Applications(IJACSA)
  • 印刷版ISSN:2158-107X
  • 电子版ISSN:2156-5570
  • 出版年度:2021
  • 卷号:12
  • 期号:10
  • DOI:10.14569/IJACSA.2021.0121061
  • 语种:English
  • 出版社:Science and Information Society (SAI)
  • 摘要:Games are a unique, interesting, and fun entertainment medium. Games can contain education, introduction to certain flora and fauna, work and daily life, intelligence and dexterity. The game built in this study aims to introduce the flora and fauna found in the forests of East Borneo (Kalimantan), Indonesia as the object of a plat former game. Games are built using the Game Development Life Cycle method in order to make good and organized games. The GDLC method contain 6 stages, first is the initiation for the initial idea, second is to preproduction for the asset creation, third stage is production for the system creation, forth is the testing for the trial, fifth is the beta for the external trial, and the sixth stage is to release for publication. The results of the study resulted in the Borneo Wildlife game platform. This game introduces the unique flora and fauna in East Borneo, Indonesia, such as Black Orchids, Ironwood trees, Proboscis monkeys, Mahakam dolphins and Hornbills, as well as how to protect and preserve their nature. The game received 46 downloads from March 1, 2021 to May 24, 2021.
  • 关键词:Game development; Kalimantan; Borneo; wildlife game
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