首页    期刊浏览 2024年11月28日 星期四
登录注册

文章基本信息

  • 标题:Effect of interactive media, make a match and lecture method on learning virus achievement
  • 本地全文:下载
  • 作者:Agus Ariyanto ; Wahyu Hari Kristiyanto ; Rully Adi Nugroho
  • 期刊名称:Biosfer
  • 印刷版ISSN:0853-2451
  • 电子版ISSN:2614-3984
  • 出版年度:2021
  • 卷号:14
  • 期号:1
  • 页码:36-53
  • DOI:10.21009/biosferjpb.17262
  • 语种:English
  • 出版社:Universitas Negeri Jakarta
  • 摘要:The study investigates the effect of interactive media, make a match, and lecture method on learning achievement of virus. The research method used was quasi-experimental (quasi-experimental) with the pretest-posttest non-equivalent control group design. This research was conducted from September 2019 to November 2019 in High School A and High School T with a duration of learning ± 3 hours of study.ANOVA test results on the average value of N-Gain showed the same results as the post-test. N-Gain in ICT learning media class, make a match learning model class and lecture learning method classes respectively amounted to 58.6 ± 13.6, 40.8 ± 17.6 and 40.5 ± 14.3. However, based on linear regression analysis, student learning outcomes are influenced by student perception factors and students' visual learning styles (P <0.05). The successful use of interactive ICT learning media is influenced by student perception factors and student visual learning style factors.
  • 关键词:Interactive;Learning Media;Make a match;Virus
国家哲学社会科学文献中心版权所有