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  • 标题:DESIGNING INTERACTION VIDEO GAME “TAPEL SAGA” FOR MOBILE APPLICATION
  • 本地全文:下载
  • 作者:Daniel Kevin Jhon Feko Wahyudi ; Novida Nur Miftakhul Arif ; Jurike V. Moniaga
  • 期刊名称:International Journal of Early Childhood Special Education
  • 电子版ISSN:1308-5581
  • 出版年度:2022
  • 卷号:14
  • 期号:1
  • 页码:2234-2239
  • DOI:10.9756/INT-JECSE/V14I1.259
  • 语种:English
  • 出版社:International Journal of Early Childhood Special Education
  • 摘要:Utilize the interaction design form the video game “Tapel Saga” with android base to respond the teenager‟s mental problem and deliver the good values to the teenagers. In other ways, this interaction design can be used to taking the advatage of the positive side of video game. The main points of its design are focused on four elements where it contains the function, understandability, convinient, and the feeling. This four main point used to allow players are getting the psychological pleasure. When the design has purpose (for example when it was used for open menu) and easy to understand when the user or player get noticed on the first saw, the click doesn‟t complex and the user doesn‟t bother when press the button, the design would scored as a good design. These good interaction design was very important for the game design so the player could have good experience while playing it. So, this is why the interface of the must be designed so well with the four main point of design element. Because this not only affects the player experience about the convenience while using or play the “Tapel Saga” game, but also affect the player‟s emotion and the player‟s capability to play the game so well.
  • 关键词:Game;Game Design;Interaction Design;Human Computer Interaction
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