期刊名称:International Journal of Early Childhood Special Education
电子版ISSN:1308-5581
出版年度:2022
卷号:14
期号:1
页码:1225-1232
DOI:10.9756/INT-JECSE/V14I1.221140
语种:English
出版社:International Journal of Early Childhood Special Education
摘要:The state of the e - learning environment presently is in such instantaneous growth that each of the signs is that learners are engaged enjoying games in between courses, thus It causes concern when instructors In lessons tailored to the contemporary generation, emphasize the benefits of gaming. The purpose of this study seems to be to determine whether or not the development of game-based learning centered on VR (Virtual Reality) in understanding geometry is practical (possible) at colleges. In the research, the ADDIE R&D model is applied (Analysis, Design, Development, Implementation, Evaluation). We could first propose adjustments to the ADDIE proposed methodology, which consists of configuration, advancement, and transmission, in the sequential phases of the needs assessment with university students after the configuration of the e - learning environment, and then continue with the verification of material specialists with a mean score of 85% and medium experts with a mean score of 82.70 %, indicating whereas the medium is adequate for use. Therefore a restricted test was run by the findings of the mean amount of the experimental class x1 = 82,851 and the mean of control class x2 = 70,04 and then t count > t table is revealed 0,2001 > 0,1647, it is indicating that there are variations in learner accomplishment comparing the control and experimental classrooms., so in the second years implementation product game education based VR, get more student in sultan agung islamic university get 90% student very anthusiastic to learning geometry with game education based VR.