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  • 标题:Effect of Online Gaming onEarly Generation: A Review Analysis
  • 本地全文:下载
  • 作者:Meenu Sharma ; Pooja Tyagi ; Amjad Ali
  • 期刊名称:International Journal of Early Childhood Special Education
  • 电子版ISSN:1308-5581
  • 出版年度:2022
  • 卷号:14
  • 期号:5
  • 页码:5869-5873
  • DOI:10.9756/INTJECSE/V14I5.717
  • 语种:English
  • 出版社:International Journal of Early Childhood Special Education
  • 摘要:Developed countries have already adapted the changes that comes with it. India society is new to this market and still constructing news schemasand relating previously learnt concept with it simultaneously. Indian society previous schemas are negative toward gaming. Old generation thinks it is a time wasteful activity.It will take time for new schemas to replace old schemas and it will happen from positive experience. As online gaming is new to young Indians as well. At present there are many platforms (i.e YouTube, twitch, Facebook, online competition and many more) that is helping gamers to show their skills and earn money. There are two types of gamer (i) streamer, (ii) competitive gamers. Usually it has been seen in India, competitive player spends more time in gaming and deals with more stress because of no support from parents and low income. Meanwhile, in other hand streamers enjoy their time streaming, are more social, earn enough money and get support from their parents. Streamers are directly influencing behavior of young Indians. In this research I’m going to discuss about conflicts that can arise between parent and child because of online by gaming and how Streamers influence viewer’sbehavior positively and negatively. The impact can be long term or short term according to viewer’s beliefs and learning. Observations learning and reinforcement learning play a vital role in influencing the young audience. The Indian gaming community also know as IGC have to work on there image, need to find appropriate communication to communicate with viewers. Platform should form strong guidelines so streamer cannot use abusive language.Parents should motivate their children that will boost their self-esteem and monitor the activities of their children in and out the gaming. This will help in preventing confliction between parent and child.
  • 关键词:Online Gaming;Streamers;Competitive Gamers;Social Media;Early Generation
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