摘要:Design Thinking (DT) is not merely a well-known design methodology but also an entire mindset towards solving complex societal problems in an innovative way. Its popularity in diverse disciplines beyond design, is due to its relation with the development of key 21st-century skills, such as creativity, critical thinking, collaboration and communication. Teaching the DT mindset has always required methods different from the traditional, one-way, mainly teacher-led approaches in which students play a more passive role in the learning process. Such creative methods include constructivist teaching practices, such as learning-by-doing and learning-by-making. Game modding, which is defined as the modification of existing games, is also seen as a constructivist teaching approach since in this way students learn by designing a game. The experience is argued to increase the engagement and interaction of players with the game, and combine the roles of player and designer. However, using game modding to teach the DT mindset remains poorly researched. This paper discusses the outcomes of a pilot study developed in the scope of the in-progress Erasmus+ KA2 project ‘T-CREPE’ (Textile Engineering for Co-Creation Paradigms in Education). This study investigates the influence of game modding on students’ adoption of the DT mindset through the use of an online learning platform that enables a game modding experience. This platform includes games that students can play, modify, and/or design their own in the process of developing a project. Students (n = 240) and teachers (n = 9) from three higher education institutions in Belgium and Greece participated in this study. The quantitative and qualitative data collected has provided information on their experiences of game modding while cultivating a DT mindset. The findings of the study indicate that game modding enables students to practise critical questioning, constructionism and co-creation, which are core elements of the DT mindset.