出版社:The Institute of Image Information and Television Engineers
摘要:Web3D techniques for managing 3DCG in the contents of HTML pages have made remarkable progress since VRML appeared in 1995.Many Web3D systems use fixed shaders for graphics API for realtime 3DCG rendering,so it is difficult to simulate the global illumination.We propose a solution to the problem of global illumination that uses a Web3D environment map in our proprietary Web3D format,'3DX' and the GPU shading language.