‘Geography’ tends to be imaged only memoried or uninterested study. Students have many interests in unknown world and want to know how people live there. Then why students don't like to study ‘geography’. Auther thinks because they are disgusted at a lot of things what must be learned. It is natural that they don't have interests in traditional teaching of ‘geography’ what is only enumeration of articles. Teaching of ‘geography’ lacks students' own discovery and surprise. It becomes good motivation that they feel delight when they discover something of themselves. Simulation games play a part of motivation. In Japan, simulation games aren't so much put into practice, but HSGP and textbooks in England have adopted them positively. In this paper, first the auther defines simulation games, then investigate simulation games in textbooks in England; Basic Geography and Patterns in Geography . ‘Simulation games’ is a term what gives a teaching method. In a word, it is “a form of learning and training that are practiced simulation method in a form of games”. Simulation games are more dynamic than traditional teaching method, so player is important factors. Thus the auther define ‘simulation game’ as follows: about a subject selected from real phenomena, player is given natural and social conditions surrounding it as data, rules and chance events, and experience its real process in shorter or longer time than real one. The functions of simulation games are abstracting of real world, structurizing of concepts, attaching importance to basic process, motivation, development of geographical concepts, learning of geographical investigation methods, and development of moral and attitude of co-operation. In England, simulation games have been adopted with following three points for a background. First is a request of improvement in geography teaching, second is a proposal of ‘new geography’, and third is an effect of ‘new social studies’ in 1960' United States. One of English geography textbooks, Basic Geography and Patterns in Geography insert many simulation games. The former is affected by ‘new geography’ more directly than the latter. In this paper a simulation game in Patterns in Geography Book 3 is reported. It's named “An industrial game”, which aim at making students understand industrial location. Students play a role of four companies called Hitachi, Mitsui, Mitsubishi, and Sumitomo, and compete to obtain the best locations for factories. In tradition, simulation games are suited to learning geographical concepts, but they can be used in leaning topography such a case as Patterns in Geography . Simulation games can make topography more dynamic. There are many problems when simulation games are put into practice. But they will contribute much to acquiring one's own point of view which is very important now ‘information age’.