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  • 标题:モノをつくることを通した主体の可視化 コスプレファンダムのフィールドワークを通して
  • 本地全文:下载
  • 作者:松浦 李恵 ; 岡部 大介
  • 期刊名称:認知科学
  • 印刷版ISSN:1341-7924
  • 电子版ISSN:1881-5995
  • 出版年度:2014
  • 卷号:21
  • 期号:1
  • 页码:141-154
  • DOI:10.11225/jcss.21.141
  • 出版社:Japanese Cognitive Science Society
  • 摘要:

    This paper analyzes the relationship between agencies and artifacts represented in ethnographic case studies of ten female informants aged 20–25 participating in the cos- play community. Cosplay is a female-dominated niche subculture of extreme fans and mavens, who are devoted to dressing up as characters from manga, games, and anime. “Cosplayers” are highly conscious of quality standards for costumes, makeup, and ac- cessories. Cosplay events and dedicated SNSs for cosplayers are a valuable venue for exchanging information about costume making. First we frame this work as an effort to think about their agencies using the concept of hybrid collective and activity theory. Then we share an overview of cosplay culture in Japan and our methodologies based on interviews and fieldwork. Using SCAT (Otani, 2011) methodology, we group our find- ings in two different categories: (1) Cosplayers’ agencies and relationships with others mediated by usage of particular artifacts, (2) Cosplayers agencies visualized through socio-artificial scaffolding and collective achievement. We conclude that cosplayers are producing and standardizing available artifacts for their cosplay objects, and in doing so, they are designing their agencies. We consider that the activities like them are one appearance we can observe in the other our mundane communities not apply only to cosplay one. Not only to cosplay, however we consider that these kinds of activities apply to other mundane communities.

  • 关键词:コスプレ; 主体性; フィールドワーク; ハイブリッドな集合体; 足場掛け
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