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  • 标题:Simulating and Visualizing Real-Time Crowds on GPU Clusters
  • 作者:Benjamín Hernández ; Hugo Pérez ; Isaac Rudomin
  • 期刊名称:Computación y Sistemas
  • 印刷版ISSN:1405-5546
  • 出版年度:2014
  • 卷号:18
  • 期号:4
  • 页码:651-664
  • 语种:English
  • 出版社:Instituto Politécnico Nacional
  • 摘要:We present a set of algorithms for simulating and visualizing real-time crowds in GPU (Graphics Processing Units) clusters. First we present crowd simulation and rendering techniques that take advantage of single GPU machines. Then, using as an example a wandering crowd behavior simulation algorithm, we explain how this kind of algorithms can be extended for their use in GPU cluster environments. We also present a visualization architecture that renders the simulation results using detailed 3D virtual characters. This architecture is adaptable in order to support the Barcelona Supercomputing Center (BSC) infrastructure. The results show that our algorithms are scalable in different hardware platforms including embedded systems, desktop GPUs, and GPU clusters, in particular, the BSC’s Minotauro cluster.
  • 其他摘要:We present a set of algorithms for simulating and visualizing real-time crowds in GPU (Graphics Processing Units) clusters. First we present crowd simulation and rendering techniques that take advantage of single GPU machines. Then, using as an example a wandering crowd behavior simulation algorithm, we explain how this kind of algorithms can be extended for their use in GPU cluster environments. We also present a visualization architecture that renders the simulation results using detailed 3D virtual characters. This architecture is adaptable in order to support the Barcelona Supercomputing Center (BSC) infrastructure. The results show that our algorithms are scalable in different hardware platforms including embedded systems, desktop GPUs, and GPU clusters, in particular, the BSC’s Minotauro cluster.
  • 关键词:Crowd simulation; visualization; HPC; GPU-clusters; real-time; embedded systems.
  • 其他关键词:Crowd simulation; visualization; HPC; GPU-clusters; real-time; embedded systems.
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