期刊名称:Journal of Information Technology and Application in Education
印刷版ISSN:2227-6459
电子版ISSN:2227-6467
出版年度:2012
期号:2354
页码:143-151
出版社:Science and Engineering Publishing Company
摘要:There is an ongoing interest in education with using technology to support students learning through complex tasks. Reference [1] and [2] both emphasized that computational thinking (CT) is a fundamental skill for everyone in the 21st century. There is a need to understand how people interact with computation, and learn to think through the language of computation, in the field of education. We suggest that Serious Educational Games (SEGs) is one of the viable approaches in understanding the learning sciences on computational thinking by adopting the research strategy called Pasteur’s quadrant. Employing SEGs has the potential for modeling both individual and distributed computational thinking, which may lead to advances in understanding of those processes in an ecologically valid setting.