摘要:The places where you can find fractals include almost every part of the universe, from bacteria cultures to galaxies to your body. Many natural surfaces have a statistical quality of roughness and self-similarity at different scales. Mandelbrot proposed fractal geometry and is the first one to notice its existence in the natural world. Fractals have become popular recently in computer graphics for generating realistic looking textured images. This paper presents a brief introduction to fractals along with its main features and generation techniques. The concentration is on the fractal texture and the measures to express the texture of fractals.