期刊名称:Journal of Emerging Trends in Computing and Information Sciences
电子版ISSN:2079-8407
出版年度:2012
卷号:3
期号:4
页码:596-599
出版社:ARPN Publishers
摘要:Game playing theory is an important research branch of artificial intelligence. In this paper, we first describe how to build a game tree for five-piece chess game. Then, we introduce a maximin search algorithm in game tree to find the optimal playing strategy, and a-ß pruning strategy to improve the search efficiency. Finally, we evaluate the performance of search algorithm by analysis and an example program based on Visual C++ 6.0.
关键词:Game tree; minimax serach; evaluation function